- the addresses refer to my save game.
- In a general save game there will be other players (different ID), but the offsets are valid.
- Offsets are for guidelines on the block containing the information specified for all players.
Start Offset: 0xC843C | |||
OFFSET | Name | Length | Other Info |
---|---|---|---|
+0x0 | ID | 4 byte | player ID |
+0x4 | unknown | 2 byte | |
+0x6 (4 high bit) | Shirt Number | 4 bit | |
+0x6 (4 less bit) | Matches played | 4 bit | All match |
+0x7 | unknown | 0xC byte | |
+0x13 | effort | 1 byte | |
+0x14 | condition | 1 byte | 0=down arrow to 4=up arrow |
+0x15 | unknown | 1 byte | |
+0x16 (6 high bit) | remaining contract years | 6 bit | |
+0x16 (4 less bit) | unknown | 4 bit | |
+0x17 | salary | 2 byte | change is visible in game |
+0x19 | salary | 2 byte | unknown game use |
Start Offset: 0x5A968 | |||
Master league Statistics | |||
OFFSET | Name | Length | Other Info |
---|---|---|---|
+0x0 | ID | 4 byte | player ID |
+0x4 | unknown | 2 byte | |
+0x6 | Goal | 2 byte | |
+0x8 | Assist | 2 byte | |
+0xA | unknown | 2 byte |
Start Offset: 0x886C0 | |||
OFFSET | Name | Length | Other Info |
---|---|---|---|
+0x0 | ID | 4 byte | player ID |
+0x4 | unknown | 2 byte | |
+0x6 | Experience | 2 * 0x17 byte | each skill uses 2 bytes |
Start Offset: 0x8B544 | |||
OFFSET | Name | Length | Other Info |
---|---|---|---|
+0x0 | ID | 4 byte | player ID |
+0x4 | forgotten | 1 * 0x18 byte | i will try to remember |
+0x1C | unknown | 1 * 0x1D | |
+0x39 | unknown | 1 * 0x1E | it maybe a time curve of player |
+0x90 | unknown | 1 byte | it is set to 0x0 |
Start Offset: 0xC843C | |||
TODO: verify it | |||
OFFSET | Name | Length | Other Info |
---|---|---|---|
+0x0 | ID | 4 byte | player ID |
+0x4 | heart | 4 byte | friendship with coach |